copyright 2007 - Leo Tolentino
Leo Tolentino
1104 Peppertree Ct.
Fairfield, CA 94533
707.208.8520
chairmanleo@gmail.com
Objective
To find a technical artist position in which I can aid in the workflow, by offering my skills to solve any problems that would occur during the stages of production, to make flexible, user-friendly rigs, and to continue learning more about the field.
Technical Qualifications
Software Languages Platforms
Maya MEL PC
After Effects Flash ActionScript Mac
Dreamweaver Basic C++
Illustrator HTML
Photoshop
Flash
Autodesk Motion Builder
Unreal Editor
Relic WorldBuilder
Skills
Concept Art Maya Fine Art
Storyboarding -Rigging -Drawing
Scripting -Skinning -Sculpture
Anatomical Knowledge -Modeling -Color Theory
-Animation
-Dynamics
Employment
Chisel-It Ice Sculptures, Concord, CA – Ice Sculptor/Technician 2001-2004
-Operated CNC computer that would automatically carve ice blocks.
-Honed knowledge of 3D form.
-Few employees, worked on own schedule.
-Worked long hours, and under severe deadlines.
Hilton Hotels Corp., Fairfield, CA – Night Auditor / Front Desk Agent 2002-2004
-Earned a managerial position.
-Learned team building skills and management of employees.
-Maintained a constantly changing schedule, working graveyard shifts and afternoon shifts
Experience
Design Agents Studios, Sonoma CA –Animator 2001-2003
-Worked using flash to create animations for web sites.
-Did problem-solving and debugging with websites before presentation.
-Worked under strict deadlines.
-Few employees, being the only animator in the company.
Ex’Pression College, Emeryville, CA – Rigging/Scripting/Level Design 2004-2006
-Rigged and skinned over a dozen characters for fellow students and staff.
-Acted as Level Designer for “Abandoned Hope,” a game level for the Unreal Editor.
-Created custom scripts requested by fellow students.
-Created custom rigs to suit individual animator’s needs.
Education
Ex’Pression College for Digital Arts 2004-2006
-Bachelor of Applied Science in Animation and Visual Effects